This article needs additional and higher-quality image s. Have a good image for this article? Upload it at Special:Upload! Game modes. Bejeweled 2. Bejeweled 3. Bejeweled Blitz. Game Modes. Unused Content. This mode is unlocked at the beginning in the Steam version. The gameplay is the same as in Classic Mode, but with a time limit of five minutes to amass as many points as possible.
In Bejeweled 2, reaching the eighteenth level in Classic mode unlocks Twilight mode. Reaching the fifth level in Classic mode unlocks Poker mode. On the mobile version of this game, it unlocks Diamond Mine instead. Reaching the tenth level in Classic mode awards the Elite Badge Levelord. It is identical to Classic Mode, but with differences from said mode. It lets the player battle against another player.
This is text for the leaderboard for the two of the unused modes, Action and Extreme. Action could've been like mode from Bejeweled 2, and Extreme maybe would've been Classic mode but, much harder.
For some reason, the Bejeweled 1 edit box is in the game files of Bejeweled Twist, likely for testing reasons. Also the texture is larger in resolution than the original game's. Being an obscured sprite of the game, this texture isn't noticed by many. When matched, an Ice Gem will "freeze" the board, tinting the background blue, pausing the music, and preventing bombs from ticking down for three turns. It will not stop the timer in timer-based modes, however.
Unlike all other special gems even the Skull Gem below , this gem does not have special hover-over text. Using a hex editor, open profile. Then, using a text editor, open config.
An Ice Gem can then be created by forming an X shape with a single color of gems. This would have been accompanied by the following tutorial text, though the code to display it seems to have been removed:. Ice Gems can only be created in Challenge mode. Even if you edit the configuration files of other modes to enable Ice Gem, the game doesn't recognize X shape matches.
This is also the only gem that gives a lavender-colored tutorial text, which is not possible anymore since this gem was scrapped.
The Skull Gem lacks any graphics whatsoever, simply appearing as a blank space on the grid. When you take a turn, it'll start eating the gems below it. When it reaches the bottom, the game will crash presumably due to a lack of a game over animation for it.
It will properly display some special text when hovered over, however:. Also unusually, Classic mode contains settings that would spawn these gems at level 25 or higher, but they are ignored by the game. The game will freeze if the setting is changed. Although it can be placed on the grid, the game would crash as soon as the cursor is moved in-game.
The text when hovered over if it wasn't for the crash, however:. In the final game, the Challenges ended up taking up this behavior; completing one destroys all Bomb and Doom Gems on the field, as this supposedly would have done.
Sequence 44 in Skaven's section of the music BejeweledTwist It sounds like it would've fit in with the Untimed Challenge theme. Thank you so very much.
After finishing a round and starting the next level, hit Menu and then Quit Game which takes you to the main game menu. If you choose Classic again you can continue with the next level still being bomb-free.
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